• "Scenario planning is increasingly recognized as a useful tool for exploring change in social-ecological systems on decadal to centennial time horizons. In environmental decision making, scenario development tends to include participatory methods for engaging stakeholders and is conducted at multiple scales. This paper presents insights from participatory scenario development in two separate multiscale environmental assessments. We find that, to engage stakeholders at multiple scales, it is important that the issues explored at each scale be relevant and credible to stakeholders at that scale. An important trade-off exists between maintaining relevance to stakeholders at different scales and maintaining consistency across scales to allow for comparison of scenarios."
  • This paper is concerned with the nature of creativity and the design of creativity enhancing computer systems. The research has multi-disciplinary foundations in human–computer interaction and creative practice in Art, Design, Science and Engineering. As a result of a series of studies of creative people and the associated developments in technology, a strategy for practice-based research has evolved in which research and practice are interdependent activities that have mutual benefits as well as distinctive outcomes. This paper charts the development of that co-evolutionary process from the foundation studies to recent outcomes of a major project in art and technology collaboration. The notion of the Studio as a laboratory in the field is introduced and a new methodology for systematic practice-based research is presented. From the results of the investigations that took place, opportunities for the development of technology environments for creative collaboration are proposed.