"The "Internet of Things (IoT)" disrupts with the today's Internet limitations of human-entered data: technologies like RFID, short-range wireless communications, real-time localization, and sensor networks empower computers to perceive the world for themselves. Standardized infrastructures capable of managing, sharing and processing this captured data will be necessary in order to bring the Internet of Things into commercial use. This interlinking of physical world and cyberspace foreshadows an exciting endeavour that is highly relevant to researchers, corporations, and individuals."
"Socio-technical design is concerned with advocacy of the direct participation of end-users in the information system design process. The system includes the network of users, developers, information technology at hand, and the environments in which the system will be used and supported. The process includes the design of the human-computer interface and patterns of human-computer interaction. It stands in opposition to traditional system or software engineering design methods that focus attention exclusively or primarily to activities of system engineers who design the computational functions and features of a new system, and who use computer-aided design tools and notations to capture and formalize the results of such a design process. This article first provides a brief review of the history of socio-technical design approaches in order to establish a context for discussing contemporary issues in socio-technical design of information systems."