Alex Soojung-Kim Pang, Ph.D.

I study people, technology, and the worlds they make

Month: June 2010 (page 1 of 5)

Airbender: the new Plan 9 From Outer Space?

Maybe when the kids are back from camp we won’t go see The Last Airbender after all. The kids love the original animated series (called Avatar: The Last Airbender, but to avoid confusion with the Cameron film they dropped the A-word), which I find to be smart, funny, and ultimately very deep. My daughter had always had doubts about a live-action version of the story, and according to Gawker’s roundup of the early reviews, it looks like she was right. This is Roger Ebert:

“The Last Airbender” is an agonizing experience in every category I can think of and others still waiting to be invented. The laws of chance suggest that something should have gone right. Not here.

And, incredibly, it gets worse. Then there’s the New York Times:

After 94 minutes — was that all? I could have sworn it was days — of muddy 3-D imagery and muddled storytelling, the idea that this is just the first “Last Airbender” seems either delusionally optimistic or downright cruel. An astute industry analyst of my acquaintance, who is 9 and an admirer of the Nickelodeon animated series on which the movie is based, offered a two-word diagnosis of its commercial prospects on the way out of the theater: “They’re screwed.”…

The problem — the catastrophe — of “The Last Airbender” is not in the conception but the execution. The long-winded explanations and clumsy performances are made worse by graceless effects and a last-minute 3-D conversion that wrecks whatever visual grace or beauty might have been there…. So the best way to watch “The Last Airbender” is probably with your eyes closed.

Apparently the 3-D is singularly bad. The Chicago Tribune calls it “the latest 3-D offering in theaters, yet barely functional in 2- or even 1.”

Even The Onion is not amused:

Shyamalan lets his unimpressive special effects do the work for him while coaxing performances from his young cast that make Jake Lloyd’s performance in The Phantom Menace look studied. [ed: OMFG OMFG OMFG] (Star Noah Ringer, who plays a messianic figure who might unite the warring forces, delivers his lines as if reading a book report, and his older co-stars don’t fare much better.)

And they’re not the only ones who think the acting is bad:

Newcomer Noah Ringer, who plays the title role of Aang, a messianic child with the power to manipulate the elements, is woefully miscast. Not because he’s white, but because the kid can’t act…. Ringer brings less than zero gravitas to the role. He makes the kid who plays Gibby on “iCarly” look like Sir Lawrence Olivier…. Making matters worse are Ringer’s young castmates. Playing Katara and Sokka, Nicola Peltz and Jackson Rathbone are stiff and awkward. Short of a screen test, it’s hard to imagine less convincing line readings.

I admit I was a little taken aback by the whitening of the main characters (Katharine Hepburn’s niece as Sokka and Katara’s grandmother? really?) but that turns out to be the least of the movie’s problems, and the whole project will accelerates M. Night Shyamalan’s downward spiral. That’s a shame, because I really liked The Village (it kind of reminds me of my kids’ school), and you get the sense that he’s trying hard to do interesting things, even if he often fails. (As one commenter said, “so the twist is that it sucks? he’s done that one already.”) I think I’ll just watch the cartoons again.

[To the tune of Willie Nelson, “September Song,” from the album Stardust (a 3-star song, imo).]

links for 2010-06-30

  • Hacking and making is no longer just about hardware and software, increasingly it is about wetware - that's biology to the uninitiated. Those starting to hack biology want to do for it what the web and easy to use tools such as the Arduino programmable controller have done for hardware hacking. That is make it easy to understand and fun to play around with.
    (tags: technology diy synthetic_biology biology 3dprinting)
  • We need our spaces to be like ourselves: different, distinctive, displaying a range of moods from subdued to very loud. Great open spaces require open minds to design and look after them, to allow culture to flourish, and to support creativity and fun
    (tags: cities london architecture design)
  • Over the past thirty years, and particularly within the last ten years, researchers in the areas of social psychology, cognitive psychology, clinical psychology, and neuroscience have been examining fascinating questions regarding the nature of imagination and mental simulation – the imagination and generation of alternative realities. Some of these researchers have focused on the specific processes that occur in the brain when an individual is mentally simulating an action or forming a mental image, whereas others have focused on the consequences of mental simulation processes for affect, cognition, motivation, and behavior.

    This Handbook provides a novel and stimulating integration of work on imagination and mental simulation from a variety of perspectives…. [and] enlightens psychologists to the notion that a wide-range of mental simulation phenomena may actually share a commonality of underlying processes.

    (tags: behavior cognition psychology simulation)

Architecture articles

A couple nice architecture pieces I’ve come across: a long profile of Sir Norman Foster in the Guardian, and Vanity Fair’s slide show of the greatest architecture created since 1980. I won’t be giving anything away if I reveal at Gehry’s Guggenheim Bilbao is at the top.

It’s an interesting list, and even though some of my favorites- Libeskind’s Denver Museum of Art and Renzo Piano’s California Academy of Sciences— didn’t make it, one of my others- the Rem Koolhaas+OMA Seattle Public Library— did.

[To the tune of Thievery Corporation Feat. David Byrne, “The Heart’s A Lonely Hunter,” from the album The Cosmic Game (a 3-star song, imo).]

Daydreaming

John Tierney writes about daydreaming, zoning out, and various other kinds of mental wandering:

In the past, daydreaming was often considered a failure of mental discipline, or worse. Freud labeled it infantile and neurotic. Psychology textbooks warned it could lead to psychosis. Neuroscientists complained that the rogue bursts of activity on brain scans kept interfering with their studies of more important mental functions.

But now that researchers have been analyzing those stray thoughts, they’ve found daydreaming to be remarkably common — and often quite useful. A wandering mind can protect you from immediate perils and keep you on course toward long-term goals. Sometimes daydreaming is counterproductive, but sometimes it fosters creativity and helps you solve problems.

What strikes me in the article is how many different ways our minds wander: there's "mind wandering," which happens "when you’re trying to accomplish one thing and lapse into 'task-unrelated thoughts,'" and happens during about 30 percent of the day (wow!); "mindless reading," where your eyes are moving across the page but you're not really taking in the words; and "zoning out," where your mind wanders away from a task or place, and you don't even notice.

If your brain normally wanders away from the here and now for several hours during the day, no wonder workshops and facilitation are a challenge. Staying focused requires a substantial amount of energy.

Quote of the day: “a living witness”

Ulysses S. Grant, writing a few days before his death:

I feel that we are on the eve of a new era, when there is to be great harmony between the Federal and Confederate. I cannot stay to be a living witness to the correctness of this prophecy; but I feel it within me that it is to be so.

Quoted in a Ta-Nehisi Coates essay well worth reading.

links for 2010-06-29

  • Fascinating article on auto racing and innovation. "Edison2 was founded by a 48-year-old German real estate developer named Oliver Kuttner. Ever since he was a kid, Kuttner dreamed of running his own car company, and when the major automakers slashed their racing budgets to save costs during the recession, laying off thousands of engineers and mechanics, he saw an opportunity. He hired half a dozen of the most talented castaways, including Ron Mathis, a Brit who had designed champion F1 cars for Audi, and Bobby Mouzayck, a journeyman mechanic on Corvette, Viper, and Audi race cars."
    (tags: innovation automobile design)
  • "The Oxford Scenarios Programme will provide you with a tools and frameworks to declutter, identify and extract relevant information from your surrounding environment, and help you develop an ‘early warning system’ for your organisation."
    (tags: strategy scenarios academia)

Kids reenact the American Revolution

My wife has been assigning video production projects in her class, but this raises the game:

While at first it looks like nothing more than a mix of two entertainment genres that were best left unconnected- namely, elementary school skits and Web video- it’s actually wonderfully subversive at times. The Charles Beard shout-out (at 1:01) makes the whole thing worthwhile, and the First Thanksgiving is just incredible.

[To the tune of Sting, “History Will Teach Us Nothing,” from the album Nothing Like The Sun (a 2-star song, imo).]

Racing, innvation, and the Automotive X Prize

Great article in Slate about attempts to build cars that will claim the Progressive Automotive X Prize, and how these efforts benefit from a quirk of recent history. For most of the history of cars, automobile racing and everyday innovation were connected:

The track wasn't just a marketing tool; it was a proving ground, a place where engineers learned new tricks that filtered down to the American consumer. Well into the 1960s, when Ford challenged Ferrari in the European endurance race known as the 24 Hours of Le Mans, automakers lavished money on their racing teams, believing they'd earn it back in expertise and sales. The link between motor racing and the cars in our driveways turned into a mantra for the industry: Win on Sunday, sell on Monday.

Through the 1980s and '90s, that connection eroded. The IndyCar and NASCAR circuits were flooded with sponsorship cash from tobacco and beer companies, which didn't care about automotive innovation. They just wanted the races to be entertaining…. It used to be that the goals of racing and consumer R&D were one and the same—to make better road cars. Now the automakers' consumer divisions are searching for the holy grail of fuel efficiency while the brilliant engineers in their racing divisions make tweaks to the latest gas-guzzling V8s. It's a tragic waste of human capital, as if Silicon Valley's elite programmers had spent the last two decades optimizing video-game code instead of creating search engines.

Let's leave aside the question of whether Silicon Valley's elite programmers really have or haven't been optimizing video-game code, and whether that was a good thing (better simulations, anyone?), and note that this situation has created an opportunity to 1) acquire strong design talent, and 2) apply it in constructive and interesting ways. The article talks about one company that's doing just that, Edison2:

Edison2 was founded by a 48-year-old German real estate developer named Oliver Kuttner. Ever since he was a kid, Kuttner dreamed of running his own car company, and when the major automakers slashed their racing budgets to save costs during the recession, laying off thousands of engineers and mechanics, he saw an opportunity. He hired half a dozen of the most talented castaways, including Ron Mathis, a Brit who had designed champion F1 cars for Audi, and Bobby Mouzayck, a journeyman mechanic on Corvette, Viper, and Audi race cars.


edison2 cars, via flickr

As their Flickr photostream shows, the cars look pretty insane. But it's a very different kind of utopianism driving (as it were) Edison2 than, say, the Aspen Institute's hypercar:

Until now, much of the thinking about the future of transportation has been done by people who find cars irritating. For them, fuel efficiency means more people walking around and riding bicycles. They're busy drawing the chalk lines of a post-car America: high-speed rail, pedestrian-friendly neighborhoods, congestion pricing, bicycle lanes, sentient herds of Urban Smart Vehicles…. The car people who are now entering this conversation—the true gearheads—aren't utopian city planners. They're pragmatists who know that you can't transcend the car without building a better car first. And history tells us that a better car often starts with a dopey desire to go ridiculously fast.

Actually, prizes have been another significant source of innovation in the history of technology, and are more popular these days in promoting targeted innovation in science and technology (I had an elegant piece on this in Signtific, but for whatever reason IFTF took that million-dollar investment offline months ago and has never seen fit to put it back online).

[To the tune of Rush, "Red Barchetta," from the album Moving Pictures (a 3-star song, imo).]

links for 2010-06-28

  • Sitting in a hard chair can literally turn someone into a hardass. Holding a heavy clipboard leads to weighty decisions. Rubbing rough surfaces makes us prickly. So found researchers studying the interaction between physical touch and social cognition. The experiments included would-be car buyers who, when seated in a cushy chair, were less likely to drive a stiff bargain…. “The way people understand the world is through physical experiences. The first sense they develop is touch,” said study co-author Josh Ackerman, a Massachusetts Institute of Technology psychologist. As they grow up, those physical experiences shape how people conceptualize abstract, social experience, he said. Other studies have shown that kids are better at math when using their hands while thinking. Actors recall lines more easily while moving. People tend towards generosity after holding a warm cup of coffee, and are more callous after holding a cold drink."
    (tags: embodied_cognition embodiment psychology)
  • Excellent ratatouille recipe from The Guardian.
    (tags: recipe food)

Off to Camp Winnarainbow

Taking the day to drive the kids to Camp Winnarainbow, where they’ll spend the next two weeks. Needless to say, while it’s only 6:30, they’re up and starting to bounce off the walls. More from the road, probably.

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